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Hey! That’s the base, correct. Three are always there so if someone joins and nobody else is using it – they’re never alone.

In essence, when you someone joins the counter goes up and another koi will spawn locally.

It’s a bit nerfed from my initial idea to sync the movement of each koi, but I might do that in the future.

It looks like the way I deployed (Railway) it causes `429 Too Many Requests` to be returned, so I’ll definitely have to look into that. But it’s 1:21 AM so tomorrow.

Thank you for letting me know!

 help



I noticed the koi pop in and out of existence on visible parts of the screen - it would be nice if incoming koi swam into frame from offscreen, and outgoing koi swam offscreen before disappearing.

Yes, that was very jarring. I didn't bother reading the intro text that said the other fish are other people on the site, so I just thought this was janky crap. The creator shouldn't assume people read anything. I see a button that says "Enter", I click - I'm not reading anything else. So it's going to cause a lot of confusion when I arrive in a pond filled with way too many fish for a zen-like experience, and even more annoyance at the constant flickering in and out.

Thank you for the feedback! It’s definitely on my project task list.

So far the options I thought of were to fade or scale the koi as they enter or leave the pond. I will try to see what will work visually here.




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